We didn't get a chance to test out Modern Combat 3's multiplayer, but Gameloft did reveal a few details. Luckily both of these issues shouldn't be too tough for Gameloft to iron out prior to release. But a little goes a long way, and right now Modern Combat 3's aiming reticle feels a bit too sticky. In a linear mobile FPS, a little aim assist is quite welcome – these single player adventures are essentially roller coaster rides, after all. The aim assist also felt a bit on the heavy side. Combat dialogue from my allies repeated over and over (and over). Midway through, I experienced the level's most memorable moment: my helicopter crashed, and I had to dig myself out using contextual touch-screen controls. The game aggressively pushes players through the stage at a breakneck pace – shouting at Walker to fire an RPG at concrete support pillars, or sprint for cover to avoid a roving attack helicopter, or to neutralize another immediate threat. The Los Angeles level was lengthy, and incorporated several large set pieces and scripted sequences. Radar has also been added to the Modern Combat HUD for the first time. The sprint button is new to Modern Combat 3, and gives gamers a means of quickly escaping behind cover if they take too much damage. It's still not the same as having a controller in-hand, but a fully customizable interface does fix many of the problems inherent to virtual buttons. So after a little fiddling I moved my buttons into more comfortable positions, and felt much better prepared to shoot fools in the face. Virtually every single touchpad button can be repositioned anywhere that the player wants. But like Modern Combat 2, Gameloft has implemented a very slick customization setup. Transitioning from sprinting to aiming or going from firing our weapon to throwing a grenade wasn't easy. At first this control setup felt awkward. Firing, lobbing grenades, sprinting, crouching, and aiming down your weapon's sights each have their own virtual buttons. Gamers move their character via a left virtual thumbstick, and aim with a right virtual thumbstick. ![]() The gunplay in Modern Combat 3 feels fast and fluid. Later missions will take players to Alaska, Pakistan and into North Korea itself. Gameloft has promised a "globe-spanning" single player experience across 13 stages. The opening in-engine cutscene mentions that numerous US cities are under assault, and that Chicago has been lost. The game opens with a bang, with an attack on downtown Los Angeles by KPR (North Korea, Pakistan, and Russia– natch) troops. Gameloft became curiously cagey when asked if players would control other soldiers in later levels, perhaps to leave the door open for previous Modern Combat characters to return. Play We had the opportunity to play through the game's first stage, playing as new protagonist Corporal James Walker.
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